Home News PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

Author : Savannah Mar 21,2025
PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

The Game Developers Conference (GDC)'s 2025 State of the Game Industry report reveals a significant shift in development focus: 80% of game developers are prioritizing PC as their primary platform. Let's delve into the key findings and trends shaping the industry.

The 2025 State of the Game Industry Report

PC Dominates: 80% of Developers Target This Platform

PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

GDC's January 21, 2025 report highlights a remarkable statistic: 80% of game developers are creating games for PC. This represents a substantial 14% increase from the 66% reported in 2024. While the exact reasons remain unclear, the report suggests the rising popularity of Valve's Steam Deck may be a contributing factor. Interestingly, although not a selectable option in the survey, 44% of those who chose "Other" specified the Steam Deck as a target platform.

PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

Last year, PC was already deemed the "dominant platform," even with the emergence of UGC platforms like Roblox and Minecraft, and the anticipation surrounding the Switch 2. However, this year's figures underscore a continuing trend, building on the 56% reported in 2020. This continued focus suggests a future with an even larger library of PC games. The upcoming release of the Switch 2, with its enhanced graphics and performance, could potentially introduce some fluctuation to this trend.

Live Service Games: A Mixed Bag for AAA Developers

PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

The report also reveals that one-third (33%) of AAA developers are currently working on live-service games. Expanding the survey to all respondents, 16% are developing live-service titles, while 13% express interest. Conversely, 41% show no interest, citing concerns such as declining player interest, creative stagnation, predatory practices, microtransactions, and burnout.

GDC points to "market oversaturation" as a significant challenge for live-service games, with many struggling to maintain a sustainable player base. The recent closure of Ubisoft's XDefiant after just six months serves as a stark example of this difficulty.

Geographic Representation: A Western-Centric Perspective?

PS5, Switch Game Dev Takes a Back Seat as 80% of Devs Focus on PC

A January 23, 2025, report by PC Gamer highlights a potential bias in GDC's survey. Nearly 70% of respondents are from Western countries (US, UK, Canada, Australia), with notable underrepresentation from regions like China (a major mobile gaming market) and Japan. This suggests that the report's findings might not fully reflect the global game development landscape and may be skewed towards the perspectives of Western developers.