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Many game developers think the term “AAA” is silly and the industry is inefficient

Author : Ethan Jan 27,2025

Many game developers think the term “AAA” is silly and the industry is inefficient

The "AAA" game label is outdated and irrelevant, according to many game developers. Initially signifying massive budgets, high quality, and low failure rates, it's now associated with profit-driven competition that often sacrifices innovation and quality.

Revolution Studios co-founder, Charles Cecil, calls the term "silly and meaningless," a relic of a period when increased publisher investment negatively impacted the industry. He points to the failure of Ubisoft's "AAAA" title, Skull and Bones, after a decade of development, as evidence of the label's futility.

Criticism extends to major publishers like EA, accused by players and developers of prioritizing mass production over audience engagement. Conversely, indie studios frequently produce games with a stronger impact than many "AAA" titles. The success of games like Baldur's Gate 3 and Stardew Valley highlights the primacy of creativity and quality over sheer budget.

The prevailing belief is that profit maximization stifles creativity. Developers are hesitant to take risks, resulting in a decline of innovation in large-scale game development. A fundamental shift in industry approach is needed to re-engage players and inspire future generations of game creators.