Warframe的开发人员,Digital Extremes,揭示了Warframe的令人兴奋的更新:1999年和SoulFrame
Digital Extremes是受欢迎的免费戏剧射击游戏的背后的工作室,在2024年Tennocon展示了令人兴奋的新内容,其中包括即将推出的扩展 Warframe的游戏演示:1999 以及他们的幻想MMO MMO, SOULFRAME 。
WarFrame:1999年 - 复古科幻冒险
- Warframe:1999 *扩展将玩家陷入1999年的复古环境中,将光滑的Orokin技术交易为肮脏的,出没的霍尔瓦尼亚市。玩家控制着十六进制的领导者亚瑟·夜莺(Arthur Nightingale),驾驶了一个原装 - 这是主游戏战框的前身。游戏演示展示了激烈的动作,包括原子赛,与原始侵害敌人的战斗以及与90年代男孩乐队的令人惊讶的相遇!
The Hex, a team of six unique characters, is central to the narrative. While only Arthur is playable in the demo, a novel romance system allows players to build relationships with other Hex members via "Kinematic Instant Message," potentially leading to a New Year's Eve kiss.
To further enhance the experience, Digital Extremes is collaborating with The Line animation studio on an animated short film set within the *Warframe: 1999* universe, launching alongside the expansion.
**Soulframe – A Deliberate Fantasy MMO**
The *Soulframe* devstream offered a deeper look into this open-world fantasy MMO, introducing players to the Envoy, tasked with cleansing the Ode curse from Alca. The Warsong Prologue showcased the game's slower, deliberate melee combat style. Players will utilize their Nightfold, a personal Orbiter, for crafting, interacting with NPCs, and even petting their wolf mount.
该游戏以祖先,强大的精神盟友为特色,具有独特的游戏效果,以及尼姆罗德(Nimrod)和布罗米斯(Bromius)等强大的敌人。目前处于封闭的alpha阶段(SoulFrame Preludes),SoulFrame计划于今年秋天更广泛的发布。
数字极端首席执行官关于现场服务游戏的寿命
数字极端首席执行官史蒂夫·辛克莱(Steve Sinclair)对主要出版商过早放弃现场服务游戏的趋势表示担忧,这是由于最初的表现焦虑。他强调了长期承诺和社区建设的重要性,将战机长达十年的成功与诸如Anthem,Syned和Crossfire X之类的游戏的寿命相比。这种经验为他们的 SoulFrame 的方法提供了帮助,旨在避免过去的错误。