This extensive interview delves into the mind of Christopher Ortiz, the creator behind the beloved indie title VA-11 Hall-A, and offers a glimpse into the development of his upcoming project, .45 PARABELLUM BLOODHOUND. Ortiz discusses the unexpected success of VA-11 Hall-A, its merchandise, and the challenges of managing a growing fanbase. He also shares insights into his creative process, inspirations, and collaborations, including his work with composer Garoad and artist MerengeDoll. The interview touches upon his influences, such as Suda51 and The Silver Case, and his thoughts on the current state of indie game development. A significant portion is dedicated to .45 PARABELLUM BLOODHOUND, its visual style, gameplay mechanics, and the design process behind its protagonist, Reila Mikazuchi. Ortiz also reveals details about the game's development team, self-publishing plans, and future prospects. The interview concludes with a personal touch, as Ortiz discusses his daily life, favorite games, and preferred beverage.
Key discussion points include:
- The overwhelming success of VA-11 Hall-A and its global reception, particularly in Japan.
- The development journey of VA-11 Hall-A, including the abandoned iPad port.
- The evolution of Sukeban Games and its team dynamics.
- The creative collaboration with Garoad (music) and MerengeDoll (art).
- The influence of The Silver Case and Suda51 on Ortiz's work.
- The design process and inspirations behind .45 PARABELLUM BLOODHOUND, including the character Reila Mikazuchi.
- The game's unique gameplay mechanics and visual style.
- The team's approach to development and self-publishing.
- Ortiz's personal life, gaming habits, and thoughts on the indie game landscape.