This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th by NIS America. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.
TAKUMI discusses his role in the game's conception, production, and direction, highlighting the unexpectedly strong international interest. He shares the positive reception in Japan, noting that fans of Tetsuya Nomura's works (like Final Fantasy and Kingdom Hearts) particularly appreciate Reynatis. The influence of Final Fantasy Versus XIII's initial trailer is acknowledged as inspiration, but Reynatis is emphasized as a wholly original creation.
TAKUMI addresses the game's development challenges, including balancing gameplay elements and addressing technical aspects through planned updates. The Western release is promised to be a refined version. The informal nature of his collaborations with Shimomura and Nojima is revealed, highlighting direct communication via social media and messaging apps. TAKUMI's personal influences, including his love for Kingdom Hearts and Final Fantasy, are detailed as key factors in his choices of collaborators.
He explains the three-year development process, navigating the challenges of the pandemic, and the decision to release on multiple platforms (Switch, Steam, PS5, PS4) despite the technical demands on the Switch. The collaboration with Square Enix for NEO: The World Ends with You elements is detailed, emphasizing a direct approach.
TAKUMI discusses his approach to game design, balancing fun gameplay with a compelling narrative, and the decision to prioritize a complete gaming experience over solely focusing on action game mechanics. He also reveals that FuRyu is exploring internal PC development in Japan.
The interview continues with insights from Shimomura and Nojima, shared via email. Shimomura discusses her creative process and inspiration, while Nojima reflects on his approach to storytelling across different eras of game development. Both share their perspectives on their involvement in Reynatis, their favorite aspects of the project, and their gaming habits.
The interview concludes with TAKUMI's hopes for players' long-term enjoyment of Reynatis, emphasizing the planned DLC releases and the game's strong thematic message of overcoming societal pressures. He also shares his personal gaming preferences and reflections on his favorite projects.
The interview includes a section on coffee preferences from the participants, adding a lighthearted touch to the discussion. Finally, the article mentions other TouchArcade interviews, inviting readers to explore further content.