Home News Witcher 4 Faces Production Challenges with Unreal Engine

Witcher 4 Faces Production Challenges with Unreal Engine

Author : Blake Feb 12,2025

Witcher 4 Faces Production Challenges with Unreal Engine

Daniel Vávra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's suitability for complex, open-world games. He claims its limitations, particularly concerning vegetation rendering, are the root cause of The Witcher 4's reported development struggles.

"Unreal excels in creating desert and rock landscapes, but struggled with trees for a considerable time," Vávra stated, highlighting Nanite technology's alleged shortcomings in handling vegetation. A CD Projekt employee, according to Vávra, confirmed that scenes easily rendered on RED Engine presented significant challenges in Unreal Engine, leading to extensive production difficulties.

Vávra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine given their established and capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he emphasizes the high-end hardware requirements, making the game inaccessible to many players.

Despite its initial release several years ago, Kingdom Come: Deliverance continues to captivate players with its medieval Bohemian setting. The highly anticipated sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's journey.

This article summarizes the latest details surrounding the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon Kingdom Come: Deliverance 2's release, ensuring you're among the first to experience its immersive medieval world.