CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-playable character feels alive.
Game director Sebastian Kalemba outlined their new approach: "We have a rule: every NPC should look like they are living their own life with their own story."
This commitment is evident in the first trailer, showcasing the village of Stromford. Villagers adhere to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further explained: "We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality."
Developers intend to imbue each village and character with unique traits and narratives, reflecting the cultural nuances of isolated settlements.
The Witcher 4's 2025 release date has fans excitedly anticipating further revelations about the game's innovative world and character design.