Home News Helldivers 2 Armor Passives Ranked

Helldivers 2 Armor Passives Ranked

Author : Olivia Mar 31,2025

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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive stats differently. However, the real game-changer comes from the armor's passive abilities, which can dramatically alter your gameplay experience. With a diverse array of armor passives at your disposal, understanding which ones to prioritize can be the key to your survival and effectiveness in combat. Before you dive into your hellpod, check out our comprehensive tier list to ensure you're equipped with the best armor passives for any mission scenario.

All Armor Passives & What They Do in Helldivers 2

Helldivers 2 boasts 14 armor passives, each pivotal in shaping your playstyle, strategy, and combat prowess during missions. Whether it's extra padding to absorb more hits or enhanced scouting for stealth operations, selecting the right passive can significantly enhance your mission success.

In Helldivers 2, these armor passives are linked to your body armor. Helmets and capes, however, remain standard-issue without additional perks.

Here’s a detailed rundown of all armor passives in Helldivers 2 and their effects. Familiarizing yourself with these will help you adapt to different challenges and mission requirements, be it focusing on survival or maximizing utility.

Armor PassiveDescriptionAcclimated- 50 percent resistance to acid, electrical, fire, and gas damage.Advanced Filtration- 80 percent resistance to gas damage.Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.Electrical Conduit- 95 percent resistance to lightning arc damage.Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.Extra Padding- +50 armor rating for improved defense.Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.Inflammable- 75 percent resistance to fire damage.Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

This armor passive tier list is tailored for the 1.002.003 version of Helldivers 2. It evaluates the passives based on their overall utility, effectiveness, and value across various missions and against different enemy types.

S TierArmor PassiveWhy?Engineering KitExtra grenades offer versatile combat solutions, from closing bug holes to destroying fabricators and warp ships. They're essential for tackling armored foes and stunning priority targets.Med-KitEnhanced healing capabilities are crucial in *Helldivers 2*. When combined with the Experimental Infusion booster, stims become a lifeline, significantly boosting your chances of survival.Siege-ReadyNewly introduced, Siege-Ready is a top-tier choice, especially for managing large enemy groups with ammo-intensive weapons. It offers improved ammo counts and faster reloads.A TierArmor PassiveWhy?Democracy ProtectsProvides a robust early-game defense, enabling survival from lethal attacks across the board.Extra PaddingOffers a universal boost to armor rating, providing consistent damage resistance.FortifiedExtremely effective against Automatons, particularly in countering explosive threats from Devastators, Hulks, and Tanks, while also enhancing weapon precision.Servo-AssistedIdeal against Terminids, allowing safer stratagem deployment and grenade throws from a distance, plus increased resistance to claw damage.B TierArmor PassiveWhy?Peak PhysiqueWhile melee enhancements are situational, the reduced drag is helpful against mobile foes like the Illuminate Overseers. However, other strategies may be more effective.InflammableSpecialized for fire-based builds, particularly effective on planets with fire tornadoes. It shines when using Flamethrowers and Incendiaries against Terminids and the Illuminate.ScoutThe radar functionality aids in preemptive enemy detection, though its utility would increase if it also revealed points of interest or side objectives.C TierArmor PassiveWhy?AcclimatedIts resistance is spread too thin across multiple damage types not commonly encountered together in a single mission.Advanced FiltrationOnly useful in gas-centric builds, and even then, the benefits are marginal.Electrical ConduitHighly situational and only valuable against the Illuminate, with better alternatives available even then.UnflinchingThe minimal impact on recoil and camera shake does little to enhance combat effectiveness.