A new gameplay video from Assassin's Creed Shadows has recently emerged, providing fans with their first glimpse of Kyoto from a synchronization viewpoint. The footage, shared by the Japanese media outlet Impress Watch, features protagonist Naoe scaling a rooftop to unveil a sweeping view of the city. However, the size of Kyoto has sparked discussions among fans, as it appears smaller than anticipated, raising questions about its design and functionality within the game.
Reddit users who commented on the post have lauded the visual appeal of Kyoto but expressed concerns about key elements of the Assassin's Creed series, particularly the climbing and parkour mechanics. The video suggests that the city might not provide ample opportunities for free-running, which has led to a mix of reactions within the community.
Here are some sentiments shared by fans:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
Assassin's Creed Shadows is slated for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the release date approaches, fans are eagerly anticipating more information on how the series' iconic mechanics will be woven into this unique historical setting. While Kyoto may emphasize authenticity over action-packed traversal, only time will reveal whether the developers have successfully balanced aesthetics with engaging gameplay.