Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked significant player skepticism. The studio president, Yokar-Feng Ji, cited the difficulty of optimization for such a constrained system, requiring extensive experience.
However, this explanation has been met with considerable doubt. Many gamers point to successful Series S ports of graphically demanding titles, suggesting either a preferential agreement with Sony or insufficient developer effort as the true cause. The timing of this revelation—after several years of development and a recent TGA 2023 announcement of an Xbox release date—further fuels this suspicion. Comments online highlight this discrepancy, questioning why the Series S limitations weren't addressed earlier, especially considering the console's 2020 launch.
Criticisms range from accusations of developer laziness and reliance on an underperforming graphics engine to outright disbelief in the studio's explanation. Comparisons are drawn to other high-profile games successfully ported to the Series S, such as Indiana Jones, Starfield, and Hellblade 2, strengthening the argument against Game Science's claim.
The lack of a definitive answer regarding an Xbox Series X|S release continues to fuel the ongoing debate and uncertainty surrounding Black Myth: Wukong's console availability.