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Civilization VI: Fastest Science Victory Civs, Ranked

Author : Patrick Jan 23,2025

Civilization VI: Fastest Science Victory Civs, Ranked

Civilization VI: Conquer the Tech Tree with These Speedy Science Victory Leaders

Civilization VI offers three paths to victory, but a swift Science victory can be surprisingly attainable with the right leader. While some civilizations excel at rapid technological advancement, these leaders stand out for their potential to dominate the tech race and secure a quick win. This guide highlights four leaders who can achieve this, focusing on strategic approaches to maximize their unique abilities.

Seondeok - Korea: Harness the Power of Seowons

  • Leader Ability (Hwarang): Governor promotions grant +3% Culture and Science per promotion.
  • Civilization Ability (Three Kingdoms): Farms and Mines gain +1 Food/Science per adjacent Seowon.
  • Unique Units: Hwacha, Seowon (Campus replacement: +4 Science, -2 Science for adjacent Districts).

Seondeok's strategy centers around maximizing Seowon output. Early game expansion is crucial. Use Magnus's promotion to prevent population loss during early settler production, allowing for rapid city expansion. Prioritize Civics that unlock Governor titles for substantial Science and Culture boosts. Strategically place Seowons at least two tiles from city centers, adjacent to Mines (for the bonus Science) and away from other districts to avoid the Science penalty. This combination of rapid expansion and optimized Seowon placement ensures a significant Science advantage.

Lady Six Sky - Maya: Optimize Observatory Adjacency

  • Leader Ability (Ix Mutal Ajaw): Cities within 6 tiles of the capital receive +10% yield and a free builder upon founding; cities beyond 6 tiles suffer -15% yield.
  • Civilization Ability (Mayab): No housing from freshwater or coastal cities; +1 Amenity per adjacent luxury resource; Farms gain +1 Housing and +1 Production next to Observatories.
  • Unique Units: Hul'che, Observatory (+2 Science from Plantation adjacency, +1 from Farms).

Lady Six Sky's strength lies in concentrated city development. Utilize the free builder bonus from her leader ability to rapidly expand within a 6-tile radius of your capital. Place Observatories strategically adjacent to Farms and Plantations to maximize their adjacency bonus. This focused expansion and optimized Observatory placement generates a high Science output within a compact empire.

Peter - Russia: Trade Your Way to Victory

  • Leader Ability (The Grand Embassy): Trade routes with more advanced civilizations grant +1 Science and +1 Culture for every 3 technologies/civics they possess.
  • Civilization Ability (Mother Russia): +5 extra founding tiles; Tundra tiles grant +1 Faith and +1 Production; units are immune to blizzards.
  • Unique Units: Cossack, Lavra (Holy District replacement: expands by 2 tiles when a Great Person is spent).

Peter is a versatile leader, but his ability to leverage trade routes for Science makes him a strong contender for a Science victory. His increased founding tiles allow for effective forward settling, establishing a wide empire early. Focus on developing Campuses near mountains and enhancing trade capabilities through Currency Exchange and Harbors. This approach generates a steady stream of Science through trade, supplementing domestic production.

Hammurabi - Babylon: Embrace Eurekas and Expansion

  • Leader Ability (Ninu Ilu Sirum): Free lowest-cost district building; free Envoy upon building any district.
  • Civilization Ability (Enuma Anu Enlil): Eurekas instantly unlock technologies; -50% Science empire-wide.
  • Unique Units: Sabum Kibittum, Palgum (+2 Production, +1 Housing; +1 Food for adjacent freshwater tiles).

Hammurabi's -50% Science penalty seems daunting, but it's easily overcome through rapid expansion. Prioritize triggering Eurekas to instantly unlock technologies. Focus on Currency, Production, and city growth in the early game, strategically using spies to uncover Eureka opportunities in other civilizations. By the Classical era, establish several cities with Campuses, utilizing the free building bonus to acquire key Science buildings. While the Science penalty remains, the Eurekas and eventual building purchases will propel you ahead technologically. Continue to build Campuses and utilize Eurekas to maintain a strong lead in the tech race.

These strategies emphasize rapid expansion, optimized district placement, and leveraging unique leader and civilization abilities. With careful planning and execution, these leaders can achieve surprisingly quick Science victories in Civilization VI.