Erforschen Sie die Wunder der Zivilisation 7: einen umfassenden Leitfaden
Der Bau von Gebäuden verbessert Ihre Zivilisation in der Zivilisation 7, aber um wirklich zu gedeihen, müssen Sie sich in den Bereich der Wunder eintauchen. Dieser Leitfaden beschreibt jedes Wunder, das in Zivilisation 7 verfügbar ist, das nach Alter kategorisiert ist.
Inhaltsverzeichnis
- Antike Age Wunder
- Erkundungsalter Wunder
- Moderne Wunder
Genau wie in früheren Raten sind Civilization 7 -Wunder in unterschiedliche Epochen unterteilt. Jedes Alter enthält einzigartige Wunder, die alle unten aufgeführt sind.
Antike Age Wunder
Wonder | Effect | Placement Requirements |
---|---|---|
Angkor Wat | Increased Happiness. Higher Specialist Limit in this City. | Adjacent to a River tile. |
Colosseum | +3 Culture. +2 Happiness to Quarters in this City. | Adjacent to a District. |
Colossus | +3 Gold. +3 Resource Capacity in this City. +1 Economic Attribute point. | On Coast adjacent to land. |
Dur-Sharrukin | +5 Science. Functions as a Fortified District. +3 Combat Strength to all Fortified Districts in all Cities. | On a Flat tile. |
Emile Bell | Grants the Ginseng Agreement Unique Endeavor, providing Food to both Leaders’ Capitals. +1 Diplomatic Attribute point. | On a Rough tile. |
Gate of All Nations | Increased Gold. Enhanced Support during Wars. | Adjacent to a District. |
Great Stele | +200 Gold upon completing any Wonder in this City (including itself). | On a Flat tile. |
Ha’among’a Maui | +2 Culture. +1 Culture and Food to Fishing Boats in this City. +1 Cultural Attribute point. | On a Grassland or Tropical tile adjacent to Coast. |
Hanging Gardens | +1 Food to Farms in this City. +10% growth rate in all Cities. +1 Expansionist Attribute point. | Adjacent to a River. |
Mausoleum of Theodoric | +3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point. | Adjacent to Coast. |
Monks Mound | Increased Food. Higher Resource Capacity in this City. | Adjacent to a River tile. |
Mundo Perdido | Increased Happiness and Science on Tropical tiles within this City. | On a Tropical tile. |
Nalanda | +3 Science. +1 Codex. Possesses 2 Codex slots. +1 Scientific Attribute point. | On a Plains tile. |
Oracle | Increased Culture. Receives additional Culture per Age when gaining rewards from Narrative Events. | On a Rough tile. |
Petra | +2 Gold. +1 Gold and Production per Desert tile in the City. | On a Desert tile. |
Pyramid of the Sun | +3 Culture. +3 Culture per Quarter in this City. | On a Flat tile adjacent to a District. |
Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this City. | On a Desert tile adjacent to a Navigable River tile. |
Sanchi Stupa | Increased Happiness. Higher Culture based on excess Happiness in this City. | On a Plains tile. |
Terracotta Army | +2 Production. Grants a free Army Commander upon construction. +25% Army experience. | On a Grassland tile. |
Wonder | Effekte | Platzierungsanforderungen | borobudur |
---|
Wonder | Effects | Placement Requirements |
---|---|---|
Borobudur | +3 Happiness. +2 Food and Happiness to Quarters. | Adjacent to a Coast tile. |
Brihadeeswarar Temple | +3 Influence. All Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
El Escorial | +3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness to Cities within 7 tiles. | On a Rough tile. |
Erdene Zuu | Increased Culture. Gain Culture equal to a percentage of Cavalry Unit cost upon creation. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
Forbidden City | +2 Culture. +2 Culture and Gold to all Fortification Buildings in this City. | Adjacent to a District. |
Hale o Keawe | +2 Culture. Constructing a Coastal Building grants Culture equal to 50% of its cost. Has 3 Relic Slots. | Adjacent to a Coast tile, but not adjacent to a Tundra tile. |
House of Wisdom | +3 Science. Gains 3 Relics. +2 Science to Great Works. Has 3 Great Works slots. | Adjacent to an Urban tile. |
Machu Pichu | +4 Gold. Increased Resource Capacity in this City. +4 Culture and Gold to adjacent tiles. | On a Tropical Mountain tile. |
Notre Dame | +4 Happiness. All Specialists provide +3 Culture during Celebrations. Starts a Celebration upon completion. | Adjacent to a River tile and a District. |
Serpent Mount | +4 Influence. +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
Shwedagon Zedi Daw | +4 Science. +2 Science to all Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point. | Adjacent to a Lake. |
Tomb of Askia | +2 Gold. +2 Resource Capacity in this City. +2 Gold and Production per Resource assigned. | On a Desert tile. |
White Tower | Increased Happiness. Higher Happiness in this City per Unique Tradition in your Government. | Adjacent to a City Hall. |
moderne Zeitwunder
Wonder | Effects | Placement Requirements |
---|---|---|
Brandenburg Gate | Increased Production. No Happiness penalty from War Weariness. Increased Happiness in conquered Cities. | Adjacent to a District. |
Chengde Mountain Resort | Increased Gold. Higher Culture per Trade Route with another Civilization. | Adjacent to a Mountain tile. |
Dogo Onsen | Increased Happiness. This City gains Population during a Celebration. | Adjacent to a Coast tile. |
Doi Suthep | +4 Influence. +5 Culture and Gold per City-State where you are Suzerain. | On a Rough tile. |
Eiffel Tower | Increased Culture and Happiness to Districts in this City. | Adjacent to a District. |
Hermitage | Increased Culture. Higher Culture in Cities with a slotted Great Work. | On a Tundra tile. |
Muzibu Azaala Mpanga | +4 Food. +2 Food to all Lake tiles. +2 Culture and Happiness to Lake tiles in this City. | Adjacent to a Lake tile. |
Oxford University | To be determined | To be determined |
Palacio de Bellas Artes | Increased Culture. Higher Happiness to Great Works. Increased Happiness in this City. Includes Great Works slots. | Adjacent to an Urban District. |
Red Fort | To be determined | To be determined |
Statue of Liberty | Increased Happiness. Spawns Migrant Units (Civilian Units triggering Growth Events). Increased Resource Capacity. Increased Gold and Production per assigned Resource. | On a Coast tile adjacent to land. |
Taj Mahal | To be determined | To be determined |
Damit sind die bestätigten Wunder für die Zivilisation abgeschlossen.