Heim Nachricht Alle Wunder in der Zivilisation 7 bestätigten bisher (Civ 7)

Alle Wunder in der Zivilisation 7 bestätigten bisher (Civ 7)

Autor : Elijah Feb 27,2025

Alle Wunder in der Zivilisation 7 bestätigten bisher (Civ 7)

Erforschen Sie die Wunder der Zivilisation 7: einen umfassenden Leitfaden

Der Bau von Gebäuden verbessert Ihre Zivilisation in der Zivilisation 7, aber um wirklich zu gedeihen, müssen Sie sich in den Bereich der Wunder eintauchen. Dieser Leitfaden beschreibt jedes Wunder, das in Zivilisation 7 verfügbar ist, das nach Alter kategorisiert ist.

Inhaltsverzeichnis

  • Antike Age Wunder
  • Erkundungsalter Wunder
  • Moderne Wunder

Genau wie in früheren Raten sind Civilization 7 -Wunder in unterschiedliche Epochen unterteilt. Jedes Alter enthält einzigartige Wunder, die alle unten aufgeführt sind.

Antike Age Wunder

WonderEffectPlacement Requirements
Angkor WatIncreased Happiness. Higher Specialist Limit in this City.Adjacent to a River tile.
Colosseum+3 Culture. +2 Happiness to Quarters in this City.Adjacent to a District.
Colossus+3 Gold. +3 Resource Capacity in this City. +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science. Functions as a Fortified District. +3 Combat Strength to all Fortified Districts in all Cities.On a Flat tile.
Emile BellGrants the Ginseng Agreement Unique Endeavor, providing Food to both Leaders’ Capitals. +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsIncreased Gold. Enhanced Support during Wars.Adjacent to a District.
Great Stele+200 Gold upon completing any Wonder in this City (including itself).On a Flat tile.
Ha’among’a Maui+2 Culture. +1 Culture and Food to Fishing Boats in this City. +1 Cultural Attribute point.On a Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food to Farms in this City. +10% growth rate in all Cities. +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production. +100% yields and HP from pillaging. +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundIncreased Food. Higher Resource Capacity in this City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles within this City.On a Tropical tile.
Nalanda+3 Science. +1 Codex. Possesses 2 Codex slots. +1 Scientific Attribute point.On a Plains tile.
OracleIncreased Culture. Receives additional Culture per Age when gaining rewards from Narrative Events.On a Rough tile.
Petra+2 Gold. +1 Gold and Production per Desert tile in the City.On a Desert tile.
Pyramid of the Sun+3 Culture. +3 Culture per Quarter in this City.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles in this City.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaIncreased Happiness. Higher Culture based on excess Happiness in this City.On a Plains tile.
Terracotta Army+2 Production. Grants a free Army Commander upon construction. +25% Army experience.On a Grassland tile.

Weiyang Palace +6 Einfluss.

borobudur
Wonder Effekte Platzierungsanforderungen
WonderEffectsPlacement Requirements
Borobudur+3 Happiness. +2 Food and Happiness to Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence. All Buildings with active adjacency receive +1 Happiness adjacency with Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness. Has 3 Relic Slots. +1 Settlement Limit. +4 Happiness to Cities within 7 tiles.On a Rough tile.
Erdene ZuuIncreased Culture. Gain Culture equal to a percentage of Cavalry Unit cost upon creation.On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture. +2 Culture and Gold to all Fortification Buildings in this City.Adjacent to a District.
Hale o Keawe+2 Culture. Constructing a Coastal Building grants Culture equal to 50% of its cost. Has 3 Relic Slots.Adjacent to a Coast tile, but not adjacent to a Tundra tile.
House of Wisdom+3 Science. Gains 3 Relics. +2 Science to Great Works. Has 3 Great Works slots.Adjacent to an Urban tile.
Machu Pichu+4 Gold. Increased Resource Capacity in this City. +4 Culture and Gold to adjacent tiles.On a Tropical Mountain tile.
Notre Dame+4 Happiness. All Specialists provide +3 Culture during Celebrations. Starts a Celebration upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence. +3 Science and +2 Production to all Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science. +2 Science to all Rural tiles with at least 1 Happiness. +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold. +2 Resource Capacity in this City. +2 Gold and Production per Resource assigned.On a Desert tile.
White TowerIncreased Happiness. Higher Happiness in this City per Unique Tradition in your Government.Adjacent to a City Hall.
> +3 Glück. +2 Nahrung und Glück zu Quartier. > > neben einer Küstenkachel. Alle Gebäude mit aktiver Adjazenz erhalten +1 Glücks -Adjazenz mit schiffbaren Flüssen. Hat 3 Reliktschlitze. +1 Abwicklungsgrenze. +4 Glück für Städte innerhalb von 7 Kacheln. > > Auf einer rauen Fliese. Gewinnkultur entspricht einem Prozentsatz der Kavallerieeinheiten bei der Schöpfung. +2 Kultur und Gold für alle Befestigungsgebäude in dieser Stadt. > > neben einem Distrikt. Der Bau eines Küstengebäudes gewährt Kultur in Höhe von 50% ihrer Kosten. Hat 3 Reliktschlitze. Gewinne 3 Relikte. +2 Wissenschaft zu großartigen Werken. Hat 3 großartige Werke. Erhöhte Ressourcenkapazität in dieser Stadt. +4 Kultur und Gold an benachbarte Kacheln. > > Auf einer tropischen Bergkachel. Alle Spezialisten bieten während der Feierlichkeiten +3 Kultur an. Beginnt eine Feier nach Abschluss. +3 Wissenschaft und +2 Produktion zu allen einzigartigen Verbesserungen. +2 Wissenschaft zu allen ländlichen Fliesen mit mindestens 1 Glück. +1 Wildcard -Attributpunkt. > > neben einem See. +2 Ressourcenkapazität in dieser Stadt. +2 Gold und Produktion pro Ressource zugewiesen. Höheres Glück in dieser Stadt pro einzigartiger Tradition in Ihrer Regierung. > > neben einem Rathaus.

moderne Zeitwunder

WonderEffectsPlacement Requirements
Brandenburg GateIncreased Production. No Happiness penalty from War Weariness. Increased Happiness in conquered Cities.Adjacent to a District.
Chengde Mountain ResortIncreased Gold. Higher Culture per Trade Route with another Civilization.Adjacent to a Mountain tile.
Dogo OnsenIncreased Happiness. This City gains Population during a Celebration.Adjacent to a Coast tile.
Doi Suthep+4 Influence. +5 Culture and Gold per City-State where you are Suzerain.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness to Districts in this City.Adjacent to a District.
HermitageIncreased Culture. Higher Culture in Cities with a slotted Great Work.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food. +2 Food to all Lake tiles. +2 Culture and Happiness to Lake tiles in this City.Adjacent to a Lake tile.
Oxford UniversityTo be determinedTo be determined
Palacio de Bellas ArtesIncreased Culture. Higher Happiness to Great Works. Increased Happiness in this City. Includes Great Works slots.Adjacent to an Urban District.
Red FortTo be determinedTo be determined
Statue of LibertyIncreased Happiness. Spawns Migrant Units (Civilian Units triggering Growth Events). Increased Resource Capacity. Increased Gold and Production per assigned Resource.On a Coast tile adjacent to land.
Taj MahalTo be determinedTo be determined

Damit sind die bestätigten Wunder für die Zivilisation abgeschlossen.