It's safe to say that Verdansk has injected fresh vitality into Call of Duty: Warzone, and the timing couldn't be more perfect. The online community had previously labeled Activision's now five-year-old battle royale as "cooked" before the nostalgia-driven return of Verdansk turned the tides. Now, the internet is buzzing, declaring Warzone "back." Yes, Activision did nuke Verdansk, but that seems irrelevant now. Players who cherished Warzone as their go-to game during lockdown are flocking back to the iconic map that started it all. Even those who remained loyal to the game through its ups and downs over the last five years are proclaiming that Warzone is more enjoyable than it has been since its explosive debut in 2020.
This return to a more straightforward gameplay experience was a calculated move by the developers at Raven and Beenox. Pete Actipis, the game director at Raven, and Etienne Pouliot, the creative director at Beenox, spearheaded the multi-studio initiative to revive Warzone. In an in-depth interview with IGN, the duo delves into the strategies they employed, the triumph of Verdansk's Casual mode, and whether they contemplated restricting operator skins to mil-sim for a more authentic 2020 experience. They also address the critical question on everyone's mind: is Verdansk here to stay?
Keep reading to uncover the details.