Marvel's Spider-Man 2 swings onto PC, offering impressive graphical fidelity and broad hardware compatibility. Released January 30th, the PC port, developed by Nixxes Software, boasts optimized performance across a wide range of systems.
According to the PlayStation Blog, the PC version surpasses its console counterpart with advanced features. A new trailer showcases the enhanced visuals, notably the inclusion of DLSS 3.5 Ray Reconstruction, resulting in improved ray-traced reflections and shadows, as detailed by Nixxes graphics programmer Menno Bil. Further graphical enhancements include DLSS 3 and FSR 3.1 upscaling and frame generation technologies, along with Intel XeSS support. While DLSS 4's Multi-Frame Generation isn't directly supported, Nvidia app users might leverage the newer transformer model for potential quality boosts.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
The system requirements cater to both high-end and budget-conscious gamers. Low-end configurations, foregoing ray tracing, allow for 720p/30 FPS gameplay with modest hardware (e.g., Nvidia GTX 1650, Intel Core i3 8100, 16GB RAM). High-end setups can fully utilize powerful hardware, achieving 4K/60 FPS with "Ray Tracing Ultimate" settings (e.g., RTX 4090, AMD Ryzen 7 7800X3D, 32GB RAM).
Steam Deck compatibility remains uncertain due to the game's relatively high RAM requirements and need for a modern GPU. Unlike the more scalable PS4 ports of previous Spider-Man titles, the PS5-exclusive Spider-Man 2 might prove more demanding.
Despite this, the broad range of supported configurations has garnered significant online praise, with Reddit users commending the comprehensive system requirements. The positive reception suggests high expectations for the game's performance.