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Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Author : Finn Mar 03,2025

Yoko Taro Praises ICO as a Masterpiece That Revolutionized Video Games

Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO achieved cult status through its minimalist aesthetic and evocative, wordless narrative.

Taro emphasized the game's revolutionary core mechanic: guiding Yorda by holding her hand. He noted, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This simple act of leading another character, Taro argued, was a groundbreaking departure from established gameplay norms.

At the time, game design often prioritized engaging gameplay even with extremely simplified visuals. ICO, however, prioritized emotional depth and thematic resonance over purely mechanical innovation. Taro believes ICO demonstrated that art and narrative could be integral to the gameplay experience, not mere window dressing.

Calling ICO "epoch-making," Taro lauded its influence on game development, showcasing the power of subtle interactions and atmospheric design to convey profound meaning.

Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as equally influential titles. These games, he contends, expanded the expressive potential of interactive media, proving video games' capacity for delivering deeply emotional and intellectually stimulating experiences.

Taro's appreciation for these titles provides valuable insight into the creative wellspring of his own work, further highlighting the continuing evolution of video games as a rich and versatile art form.