Elden Ring: Nightreign will not include the "leave a message" feature found in previous FromSoftware titles. Project director Junya Ishizaki explained this decision in a recent interview, citing the game's shorter play sessions. Nightreign's approximately forty-minute sessions don't allow sufficient time for players to leave or read messages.
"With sessions lasting roughly forty minutes," Ishizaki stated, "there isn't enough time to send your own messages or read other people's messages, therefore we disabled the messaging feature."
This choice is notable, given the significant role message-based interaction has played in enhancing player experience and interactivity in FromSoftware's past games. However, the development team felt the feature wasn't suitable for Nightreign's design.
To maintain the integrity of the original Elden Ring, Nightreign features a separate narrative. It offers a new adventure, presenting unique challenges and encounters while preserving the signature atmosphere and complexity of the Elden Ring world.